Six Samurai Geminis Base Stat (Duel Terminal:Order of the Warlords)

Medium humanoid, neutral

Armor Class 14 (Leather Armor) Hit Points 73 (14d6 + 14) Speed 20 ft.Climb 20ft

Saving Throws Dex +8 Skills Perception +4 Senses blindsight 30 ft., passive Perception 8 Languages — Challenge 2 (700 XP)

Ambusher. The Samurai has advantage on attack rolls against any creature it has surprised.

Bribe-Able. You can role 2d20s and have the option to pay of a Samurai equal to the amount rolled. You still gain xp when they are defeated this way.

Nimble Escape.The Samurai can take the Disengage or Hide action as a bonus action on each of its turns.

ACTIONS
Multiattack. The Samurai makes three attacks.

Resist (Recharge 5) The creature ends one condition on itself.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.