Blackwing Tamer-Obsidian Hawk Joe (Duel Terminal:Order of the Warlords)

{| Large gritaur, neutral

Armor Class 15 (Plate Armor) Hit Points 85 (10d10 + 50) Speed 40 ft. climb 40 ft.

Saving Throws con +6 Skills Athletics +9 Damage Vulnerabilities thunder Damage Immunities poison Condition Immunities blinded, deafened, exhaustion, petrified, poisoned Senses blindsight 30 ft., passive Perception 7 Languages common; Challenge 15 (13,000 XP)

Ambusher. The Blackwing has advantage on attack rolls against any creature it has surprised.

New Moon Hunters. The Blackwing has advantage on attack rolls against a creature if both the creature and The Blackwing are in total darkness. Dim or bright light, including that of the full moon, prevents this advantage.

Nimble Escape.The Blackwing can take the Disengage or Hide action as a bonus action on each of its turns.

Mind Labyrinth. The Blackwing has advantage on saving throws against being charmed, and magic can't put The Blackwing to sleep.

ACTIONS
Multiattack. The Blackwing makes four attacks.

Resist (Recharge 5). The Blackwing creature ends one condition on itself.

Dual blades. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage
 * }