Flamvell Commons Base Stat (Duel Terminal:Order of the Warlords)

{| Medium elemental, neutral

Armor Class 7 (Natural Armor) Hit Points 75 (8d8+20) Speed 20 ft. fly 5 ft.

Saving Throws con +4 Skills Athletics +5 Damage Vulnerabilities Acid Damage Immunities poison Condition Immunities blinded, deafened, poisoned Senses blindsight 30 ft., passive Perception 6 Languages common; Challenge 2 (450 XP)

Berserk. Whenever starts its turn with 40 hit points or fewer, roll a d6. On a 6, goes berserk. On each of its turns while berserk, the Flamvell attacks the nearest creature it can see. If no creature is near enough to move to and attack, attacks an object, with preference for an object smaller than itself. Once goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Magic Resistance. Flamvell has advantage on saving throws against spells and other magical effects.

ACTIONS
Attack. makes one melee attack.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Smother. smothers a Medium or smaller creature grappled by it. The smothered target is restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the golem's turns or take 10 (2d6 + 3) bludgeoning damage. If moves, the smothered target moves with it. can have only one creature smothered at a time.
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