XX-Saber Faultroll (Duel Terminal:Order of the Warlords)

Large feral beast, chaotic good

Armor Class 16 (plate armor) Hit Points 102 (10d10 + 50) Speed 40 ft. climb 40 ft.

Saving Throws Dex +8 Skills Perception +4 Senses blindsight 30 ft., passive Perception 7 Languages common; Challenge 5 (1400 XP)

Ambusher. The XX-Saber has advantage on attack rolls against any creature it has surprised.

New Moon Hunters. The XX-Saber has advantage on attack rolls against a creature if both the creature and The XX-Saber are in total darkness. Dim or bright light, including that of the full moon, prevents this advantage.

Mind Labyrinth. The X-Saber has advantage on saving throws against being charmed, and magic can't put The X-Saber to sleep

ACTIONS
Multiattack. The XX-Saber makes two attacks.

Resist (Recharge 5) The XX-Saber creature ends one condition on itself.

Longsword. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) slashing damage.