Royal Knight of the Ice Barrier (Duel Terminal:Order of the Warlords)

He was given the task to take up the platform as leader when the current leader dies. He is very strong but not really ready to lead yet. {| Large elemental, neutral good

Armor Class 16 (plate armor) Hit Points 105 (9d8 + 5) Speed 40 ft.Climb 10ft.

Saving Throws WIS +8 Senses blindsight 30 ft., passive Perception Languages common; Challenge 15 (13,000 XP)

Frozen Camouflage. The Ice Barrier has advantage on Dexterity (Stealth) checks made to hide in icy terrain.

Ambusher. The Ice Barrier has advantage on attack rolls against any creature it has surprised.

Keen Smell. The Ice Barrier has advantage on Wisdom (Perception) checks that rely on smell.

Ice Walk. The Ice Barrier can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

ACTIONS
Multiattack.The Ice Barrier makes four attacks

Ice lance. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) slashing damage, plus 2 (2d4) cold damage.

Cold Touch (Recharge 4). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 16 (4d6 + 2) cold damage.
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