XX-Saber Darksoul (Duel Terminal:Order of the Warlords)

Part of the third-generation "X-Sabers" are composed of the children and younger siblings of the first and second generations, along with people who were chosen to be the inheritors of the previous generations' will.Are known as the Reaper’s and receive the mark of judgement. {| Large feral beast, chaotic good

Armor Class 16 (leather armor) Hit Points 85 (10d10 + 50) Speed 40 ft. climb 40 ft.

Saving Throws Dex +8 Skills Perception +4 Senses blindsight 30 ft., passive Perception 7 Languages common; Challenge 5 (1400 XP)

New Moon Hunters. The XX-Saber has advantage on attack rolls against a creature if both the creature and The XX-Saber are in total darkness. Dim or bright light, including that of the full moon, prevents this advantage.

Mind Labyrinth. The XX-Saber has advantage on saving throws against being charmed, and magic can't put The XX-Saber to sleep.

Mark of the Reaper. The XX-Saber marks a target it can see. To resist being marked, you must succeed in a Wisdom Check with a DC of 18. On a failure, The XX-Saber marks the target for 24 hours and can sense the target as long as it remains on the same plane. The Mark can be removed with a Dispel Magic or Remove Curse cast with a 6th level or higher spell slot.

ACTIONS
Attack. The XX-Saber makes one attack.

Resist (Recharge 5) The XX-Saber creature ends one condition on itself.

Reaper's Scythe. Melee Weapon Attack: +7 to hit, reach 5ft., up to 2 targets in range. Hit: 16 (2d6+8) slashing damage.
 * }