Ally of Justices Geminis, Ground Unit Base Stat (Duel Terminal:Order of the Warlords)

{| Medium celestial construct, lawful neutral

Armor Class 14 (Plate Armor) Hit Points 90 (10d10 + 50) Speed 40 ft. Climb 40 ft.

Saving Throws Dex +8, INT +8 Skills Perception +4 Senses blindsight 30 ft., passive Perception 9 Languages all; Challenge 10 (5,900 XP)

Magic Resistance. Ally of Justice Ground Unit (GU) has advantage on saving throws against spells and other magical effects.

Immutable Form. Ally of Justice Ground Unit (GU) is immune to any spell or effect that would alter its form.

Magic Weapons. Ally of Justice Ground Unit (GU)’s weapon attacks are magical.

Siege Monster. Ally of Justice Ground Unit (GU) deals double damage to objects and structures.

ACTIONS
Multiattack. Ally of Justice Ground Unit (GU) can use its Targeting Laser. It then makes four attacks: two with its claws and two with its ray, or four with its ray.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 2) slashing damage, plus 4 (1d8) damage.

Ray. Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 9 (2d6 + 2) radiant damage.

Targeting Laser. Ally of Justice Ground Unit (GU) targets one creature that it can see within 60 feet of it. The target becomes marked, giving Ally of Justice Ground Unit (GU) advantage on all attack rolls made against it and the target has disadvantage on all saving throws made against effects caused by Ally of Justice Ground Unit (GU). If the target moves further than 60 feet away from Ally of Justice Ground Unit (GU) or if Ally of Justice Ground Unit (GU) cannot see the target, the effect ends.Ally of Justice Ground Unit (GU) can only have one target marked at a time. If it marks another, the effect on the previous target ends.

Mini Missile Barrage. Ally of Justice Ground Unit (GU) fires four rockets, each of which is aimed at a single target Ally of Justice Ground Unit (GU) can see within 60 feet of it. The target and all creatures within a 15 feet of it must make a DC 17 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

Wave Motion Cannon (Recharge 6-7). Ally of Justice Ground Unit (GU) fires high-intensity particle streams in a 40-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 38 (2d6) force damage on a failed save, or half as much on a successful one.
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