Skull Servants Commons Base Stat (Duel Terminal:Order of the Warlords)

Medium undead, neutral

Armor Class 7 (Natural Armor) Hit Points 39 (6d8 + 12) Speed 30 ft., Climb 20 ft.

Damage Immunities poison,piercing Condition Immunities exhaustion, poison Senses blindsight 30 ft., passive Perception 9 Languages common; Challenge 2 (500 XP)

Fear Aura. Any creature hostile to the skeleton that starts its turn within 20 feet of the skeleton must make a DC 15 Wisdom saving throw, unless the skeleton is incapacitated. On a failed save, the creature is frightened until the start of its next turn. On a successful save, the creature is immune to the skeleton's Fear Aura for the next 24 hours.

Turn Immunity. The skeleton is immune to effects that turn undead.

ACTIONS
Multiattack. The skeleton makes one bite attack and 1d4 attacks with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Regeneration. The skeleton regains 1 hit points at the start of its turn. If the skeleton takes radiant damage or a critical hit, this trait doesn't function at the start of the skeleton's next turn. The skeleton dies only if it starts its turn with 0 hit points and doesn't regenerate.