Neo Flamvell Shaman (Duel Terminal:Order of the Warlords)

{| Large elemental, neutral

Armor Class 20 (Leather Armor) Hit Points 310 (13d10 + 20) Speed 45 ft. Fly 10

Saving Throws Con +9 Skills Athletics +7 Damage Resistances Cold, fire Damage Immunities poison Condition Immunities blinded, deafened, poisoned Senses blindsight 30 ft., passive Perception 7 Languages common; Challenge 10 (5,900 XP)

Berserk. Whenever starts its turn with 40 hit points or fewer, roll a d6. On a 6, goes berserk. On each of its turns while berserk, the Flamvell attacks the nearest creature it can see. If no creature is near enough to move to and attack, attacks an object, with preference for an object smaller than itself. Once goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Ambusher. The Flamvell has advantage on attack rolls against any creature it has surprised.

Mind Labyrinth. The Flamvell has advantage on saving throws against being charmed, and magic can't put The Flamvell to sleep

ACTIONS
Multiattack. The Flamvell makes six Radiant Beam attacks.

Radiant Beam. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 26 (6d6 + 3) radiant damage.

Lava Explosion. When takes damage for the first time, it creates a synthetic, glowing bead of fire energy as a reaction. When Flamvell drops to 0 hit points, the bead detonates in an explosion of flame that spreads around corners. Each creature in a 15-foot-radius sphere centered on that point must make a DC 14 Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. The explosion’s base damage is 2d6. If at the end of the Flamvell's turn the bead has not yet detonated, the damage increases by 1d6. The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried.
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