Ally of Justice Cosmic Gateway (Duel Terminal:Order of the Warlords)

A robot meant to destroy invaders {| Large celestial construct, lawful neutral

Armor Class 19 (Plate Armor) Hit Points 93 (10d10 + 50) Speed 0 ft.

Skills Int +9, Wis +8, Cha +9 Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, prone, restrained, unconscious Senses blindsight 30 ft., passive Perception 11 Languages common; Challenge 15 (13,000 XP)

ACTIONS
Error 604. Your Destruction not Found. Melee Weapon Attack: +14 to hit, reach 50 ft., one target. Hit: target makes a wisdom saving throw DC 23. On success no effect, on failure target must use their reaction to move their movement speed away from the Ally of Justice Cosmic Gateway, and are considered frightened of the Ally of Justice. They repeat the wisdom saving throw at the end of each of their turns ending the condition on a success.

Radiation. Piercing Ranged Weapon Attack: +14 to hit, range 100 ft., one target. Hit: 50 (8d6 + 15) piercing damage. Target makes a DC 23 constitution saving throw. Success no additional effect, failure: Target takes (1/2 piercing damage taken from this attack) damage at the start of their turn as they bleed, this can be ended by using their bonus action to bandage the wound with a DC 10 medicine check.

'Bad Solution Battery Acid. 'Ranged Weapon Attack: +14 to hit, range 100 ft., one target. Hit: 50 (10d6 + 15) acid damage. Target makes a DC 23 dexterity check, on success no additional effects, on failure: Target takes (1/2 acid damage taken) acid damage at the start of each of their turns. This additional damage can be ended by using a bonus action to splash yourself with antivenom (can be bought from a mysterious provision-er found outside the manor for 200gp a piece.)

Legendary Resistance 3/day. when the Ally of Justice Cosmic Gateway fails a saving throw it can instead chose to succeed it.
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