Gem-Knight Zirconia (Duel Terminal:Order of the Warlords)

His limitless optimization transformed him into a being with no special power, as he sought pure and absolute combat strength. Zirconia is another name for a "Fake Diamond".

Large construct, lawful good

Armor Class 14 (plate) Hit Points 413 (20d8 + 45) Speed 20 ft.

Saving Throws Con +8 Skills Athletics +6 Damage Vulnerabilities thunder Damage Resistances cold, fire Damage Immunities poison Condition Immunities blinded, deafened, exhaustion, petrified, poisoned Senses blindsight 30 ft., passive Perception 9 Languages common; Challenge 5 (1400 XP)

Brute. A melee weapon deals one extra die of its damage when the hits with it (included in the attack).

False Appearance. While remains motionless, it is indistinguishable from a stone statue.

Inanimate Invulnerability. If the did not move or take any actions on its last turn, or has not yet had a turn, it is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks; and has resistance to bludgeoning, piercing, and slashing damage from magical attacks.

ACTIONS
Melee or Ranged Weapon Attack +12 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage if used in one hand to make a melee attack, 10 (2d8 + 3) piercing damage if used in two hands to make a melee attack, or 10 (2d6 + 3) piercing damage if used to make a ranged attack.