Neo Flamvell Sabre (Duel Terminal:Order of the Warlords)

{| Large elemental, neutral

Armor Class 20 (Plate Armor) Hit Points 310 (13d10 + 20) Speed 45 ft. Fly 10 ft.

Saving Throws Con +9 Skills Athletics +7 Damage Resistances Cold, fire Damage Immunities poison Condition Immunities blinded, deafened, poisoned Senses blindsight 30 ft., passive Perception 6 Languages common; Challenge 10 (5,900 XP)

Berserk. Whenever starts its turn with 40 hit points or fewer, roll a d6. On a 6, goes berserk. On each of its turns while berserk, the Flamvell attacks the nearest creature it can see. If no creature is near enough to move to and attack, attacks an object, with preference for an object smaller than itself. Once goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Ambusher. The Flamvell has advantage on attack rolls against any creature it has surprised.

Mind Labyrinth. The Flamvell has advantage on saving throws against being charmed, and magic can't put The Flamvell to sleep

ACTIONS
Attack. The Flamvell makes one attacks.

Resist (Recharge 5). The Flamvell creature ends one condition on itself.

Power Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage
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