Ally of Justice Unknown Crusher (Duel Terminal:Order of the Warlords)

A robot meant to destroy invaders. {| Large celestial construct, lawful neutral

Armor Class 16 (Plate Armor) Hit Points 105 (10d10 + 50) Speed 40 ft.

Saving Throws Dex +8, INT +8 Skills Perception +4 Damage Resistances necrotic, bludgeoning,piercing, and slashing from nonmagical attacks Damage Immunities cold, psychic Condition Immunities charmed, frightened, poisoned Senses blindsight 30 ft., passive Perception 9 Languages all; Challenge 15 (13,000 XP)

Acid Absorption. Whenever the Ally of Justice is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Aura of Insanity. Any creature hostile to the Ally of Justice that starts its turn within 20 feet of the Ally of Justice must make a DC 19 Wisdom saving throw, unless the Ally of Justice is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the Ally of Justice's Aura of Insanity for the next 24 hours.

Magic Weapons. The Ally of Justice's weapon attacks are magical.

ACTIONS
Multiattack. The Ally of Justice can make two Quarterstaff attacks

Quarterstaff. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 6) bludgeoning damage or 9 (2d8 + 6) bludgeoning damage if used with with two hands.

Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 6 (4d10 + 6) bludgeoning damage.

Haste (Recharge 5-6). Until the end of its next turn, the Ally of Justice magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

Arcane Blast (Recharge 4-6). The Ally of Justice creates a 60-foot radius explosion of arcane energy centered around itself. Each creature in that area must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 14 (6d8) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.
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