Samurai of the Ice Barrier (Duel Terminal:Order of the Warlords)

Protector of the gate leading to the legendary ice beast and dragons. He will stop anyone who approaches him. Once was a member of the six samurai but left after civil war broke out. He renamed himself to Samurai of the Ice Barrier and forgotten his original name. {| Large elemental, neutral good

Armor Class 15 (Plate Armor) Hit Points 95 (9d8 + 5) Speed 40 ft.Climb 10ft.

Saving Throws WIS +8 Senses blindsight 30 ft., passive Perception Languages common; Challenge 15 (13,000 XP)

Frozen Camouflage. The Ice Barrier has advantage on Dexterity (Stealth) checks made to hide in icy terrain.

Ambusher. The Ice Barrier has advantage on attack rolls against any creature it has surprised.

Keen Smell. The Ice Barrier has advantage on Wisdom (Perception) checks that rely on smell.

Ice Walk. The Ice Barrier can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

ACTIONS
Multiattack.The Ice Barrier makes four attacks.

Ice blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, plus 2 (2d4) cold damage.
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