Gem-Knight Aquamarine (Duel Terminal:Order of the Warlords)

A warrior with an Aquamarine Core, who boasts outstanding defensive might among the "Gem-Knights". He blocks the almost-daily attacks that the "Laval" army launches, giving his allies time to prepare for battle.In the language of gems, it represents "Calmness, Wisdom, and Gallantry".The Birthstone for March. {| Large construct, lawful good

Armor Class 13 (plate) Hit Points 312 (20d8 + 45) Speed 40 ft.

Saving Throws Con +11 Skills Athletics +6 Damage Vulnerabilities thunder Damage Resistances cold, fire Damage Immunities poison Condition Immunities blinded, deafened, exhaustion, petrified, poisoned Senses blindsight 30 ft., passive Perception 9 Languages common; Challenge 5 (1400 XP)

Brute. A melee weapon deals one extra die of its damage when the hits with it (included in the attack).

False Appearance. While remains motionless, it is indistinguishable from a stone statue. Inanimate Invulnerability. If the did not move or take any actions on its last turn, or has not yet had a turn, it is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks; and has resistance to bludgeoning, piercing, and slashing damage from magical attacks.

Inanimate Invulnerability. If the did not move or take any actions on its last turn, or has not yet had a turn, it is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks; and has resistance to bludgeoning, piercing, and slashing damage from magical attacks.

ACTIONS
Single attack. makes one melee attack.

Axe Melee or Ranged Weapon Attack. +11 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 17 (4d6 + 3) piercing damage if used in one hand to make a melee attack, 17 (4d8 + 3) piercing damage if used in two hands to make a melee attack, or 17 (4d6 + 3) piercing damage if used to make a ranged attack.
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