Daigusto Emeral (Duel Terminal:Order of the Warlords)

is a warrior who came about when "Gem-Knight Emerald" fused with a "Gusto". Not only can they control the weather and create winds, but they can even change the atmospheric makeup to a limited degree. They have huge, heavy knuckles attached to both of their arms that boast extreme hardness, and are capable of crushing all obstacles in their path. {| Large construct, lawful good

Armor Class 13 (plate) Hit Points 300 (16d8 + 45) Speed 60 ft. fly 60 ft.

Saving Throws Con +6 Skills Athletics +9 Damage Vulnerabilities thunder Damage Resistances cold, fire Damage Immunities poison Condition Immunities blinded, deafened, exhaustion, petrified, poisoned Senses blindsight 30 ft., passive Perception 9 Languages common; Challenge 5 (1400 XP)

Brute. A melee weapon deals one extra die of its damage when the hits with it (included in the attack).

False Appearance. While remains motionless, it is indistinguishable from a stone statue. Inanimate Invulnerability. If the did not move or take any actions on its last turn, or has not yet had a turn, it is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks; and has resistance to bludgeoning, piercing, and slashing damage from magical attacks.

Inanimate Invulnerability. If the did not move or take any actions on its last turn, or has not yet had a turn, it is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks; and has resistance to bludgeoning, piercing, and slashing damage from magical attacks.

ACTIONS
Multiattack. makes two melee attacks.

Blade Melee or Ranged Weapon Attack. +8 to hit, reach 12 ft. or range 20/60 ft., one target. Hit: 8 (4d6 + 3) piercing damage if used in one hand to make a melee attack, 8 (4d8 + 3) piercing damage if used in two hands to make a melee attack, or 19 (4d6 + 3) piercing damage if used to make a ranged attack.
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