Evigishki Gustkraken (Duel Terminal:Order of the Warlords)

A great and powerful warrior of the sea able to sink ships from miles away and travel fast throughout the many rivers. {| Large atlantean, lawful good

Armor Class 20 (plate) Hit Points 105 (10d10 + 50) Speed 40 ft. swim 60 ft.

Saving Throws dex +7 Skills Survival +6 Damage Vulnerabilities Thunder Senses blindsight 60 ft., passive Perception 7 Languages common; Challenge 5 (1400 XP)

Amphibious.can breathe air and water.

Hold Breath.can hold its breath for 15 minutes.

Magic Resistance.has advantage on saving throws against spells and other magical effects.

ACTIONS
Attack. makes one attack.

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) psychic damage. If the Gishiki target is Medium or smaller, it is grappled (escape DC 12) and must succeed on a DC 12 Intelligence saving throw or be stunned until the grapple ends.

'Mind Blast. (recharge 4)' The Gishiki magically emits psychic energy in a 30 ft. cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or take 1d8 + 2 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Radiant Beam. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) radiant damage.
 * }